Display, window and area capture
A compact floating toolbar with camera, microphone and system-audio menus, plus a pixel-accurate area picker for Retina and multi-display setups.
Mac prototype: display, mic, system audio and camera capture are builtA free screen recorder and editor that keeps everything on your computer. Smooth zooms, polished cursors, webcam layouts, backgrounds and local captions, with no account, no watermark and no subscription.
Mac prototype available now (Apple Silicon and Intel). Windows is not available yet.
Design concept for the editor, drawn for this page. It is not a screenshot, and the app is still being built.
The desktop apps are in development. This is what we are building, and what is already started.
A compact floating toolbar with camera, microphone and system-audio menus, plus a pixel-accurate area picker for Retina and multi-display setups.
Mac prototype: display, mic, system audio and camera capture are builtZoom events that follow clicks and cursor activity. Adjust the level, switch between auto and manual, and edit each event on the timeline.
Mac prototype: built, being testedSize and style, click effects (None, Circle, Ripple), smoothing, shake removal, hide when idle and loop-to-start.
Mac prototype: built, being testedNine-position placement, size and roundness, square, horizontal, vertical or original shape, mirror, and layout changes over time.
PlannedAuto, 16:9, 1:1, 4:3, 9:16, 3:4 and 4:5. Wallpaper, gradient, colour or your own image, with padding, blur and rounded corners.
PlannedTime-bounded regions that cover private details, with a clear warning that blur alone may not hide text. Solid cover is the safe option.
PlannedMute or clean up the microphone, add your own background music, and keep each audio source on its own track.
PlannedTranscripts generated on your device with an open Whisper model. You choose the language and model size; nothing is sent to a server.
Planned720p to 4K, MP4 or MOV, 24 to 60 fps, social ratios. No watermark and no export cap. 4K at 60 fps depends on your hardware.
Mac prototype: MP4 export works in tests26 original wallpapers in 7 categories, plus 8 original background-music loops released under CC0 (public domain). Add your own image or audio too.
Mac prototype: built, being testedUpload a finished video to a free file host and get a link to send. Links expire on their own (1 hour, 24 hours or 3 days) and the host deletes the video. Your last 5 links are listed in the app. Off by default, and you confirm before anything leaves your Mac.
Mac prototype: new, being testedPick a display, window or area. Screen, webcam, microphone and system audio are saved as separate tracks, with cursor and click events kept alongside.
Open the project in the editor. Everything is non-destructive, so zoom, crop, camera, cursor and background can change without recording again.
Export to a folder you choose. The preview and the export use the same rendering, so what you see is what you get.
There is no account to create and nothing is uploaded automatically. If you choose Get shareable link, that one video is sent to a free third-party file host you can see before you confirm.
An early build for Apple Silicon and Intel Macs. It records, edits and exports on your computer. It is not a finished product, so expect rough edges. Windows is not available yet.
That is macOS blocking an app it hasn't notarized. Use right-click → Open, or System Settings → Privacy & Security → Open Anyway. If you prefer the terminal: xattr -dr com.apple.quarantine "/Applications/Ultimate Screen Recording.app".
Quit the app completely (⌘Q) and open it again. If it still doesn't work, run tccutil reset ScreenCapture local.ultimatescreenrecording.app in Terminal, open the app, click Request, switch it on again, then quit and reopen. Every new version of this unsigned app looks like a new app to macOS, so after an update you may need to do this once.
In the app choose Ultimate Screen Recording → Check for Updates…. It only contacts this website when you click it. Then download the new version and replace the app in Applications.
Thank you for testing. In the app choose Help → Report a Problem…: it copies diagnostic details (app version, macOS, chip, permission status, display sizes; no recordings or personal data) and opens a GitHub issue form to paste them into. Or open an issue here.
The download is a universal build. The Intel half has been tested running under Apple's Rosetta translation, but not yet on a physical Intel Mac, so tell us how it goes.
Every track is original, composed and synthesised by our own code with no samples or third-party material, and released under CC0 (public domain). Use them in any video, commercial or not, with no attribution. They are built into the app (Audio panel), and you can listen or download them here.
Download all 8 tracks (zip, 5 MB) · Files you import into the app yourself are not covered by this license.
Yes. The plan is no subscription, no account, no watermark and no export limit. There are no paid services behind it.
A Mac prototype for Apple Silicon and Intel Macs is available above. There is no Windows build yet. The Mac build is not notarized, so macOS will warn you the first time you open it.
A macOS prototype has a floating recorder (display, window or area, with camera, microphone and system-audio menus), records into separate files, keeps cursor events, and has an editor with backgrounds, zoom, cursor effects, masks, trim and MP4 export. It has 40 automated tests, but it has not been tested on a wide range of real recordings, there is no installer, and Windows is not started.
Not unless you ask. Recording, editing and export happen on your device. The optional Get shareable link button uploads one video to a free third-party host (Litterbox) and gives you a public link that expires on its own. It asks for your consent first, and the link-sharing feature is new and still being tested.
No. It is an independent project with its own code, icons, name and look. It draws on the same kind of workflow that polished screen recorders use.
Notarization and code signing cost money and need paid developer accounts. If we ship unsigned builds, macOS and Windows will warn you on first launch, and the release notes will explain how to open them.